Scientific paper - Review paper
The role of gamification in language learning in higher education
In: 14th International Technology, Education and Development Conference (INTED2020) : proceedings. / Gómez Chova, Luis; López Martínez, Agustín; Candel Torres, Ignacio (Ed.). Valencia: IATED, 2020. pp. 4926-4932. https://doi.org/10.21125/inted.2020.1349


Cite this document

Ivanjko, T., Pavlina, K. & Grubješić, I. (2020). The role of gamification in language learning in higher education. In L. Gómez Chova, (Ed.), A. López Martínez, (Ed.), I. Candel Torres, (Ed.), 14th International Technology, Education and Development Conference (INTED2020) : proceedings (pp. 4926-4932). Valencia: IATED. doi: 10.21125/inted.2020.1349

Ivanjko, Tomislav, et al. "The role of gamification in language learning in higher education." 14th International Technology, Education and Development Conference (INTED2020) : proceedings, edited by Luis Gómez Chova, edited by Agustín López Martínez, edited by Ignacio Candel Torres, IATED, 2020, pp. 4926-4932. https://urn.nsk.hr/urn:nbn:hr:131:650601

Ivanjko, Tomislav, Krešimir Pavlina and Iva Grubješić. "The role of gamification in language learning in higher education." In 14th International Technology, Education and Development Conference (INTED2020) : proceedings, 4926-4932. Valencia: IATED, 2020. Accessed 2024 August 17. https://urn.nsk.hr/urn:nbn:hr:131:650601

Ivanjko, T., Pavlina, K. and Grubješić, I. (2020) 'The role of gamification in language learning in higher education', in Gómez Chova, L. (ed.), López Martínez, A. (ed.), Candel Torres, I. (ed.), 14th International Technology, Education and Development Conference (INTED2020) : proceedings, IATED, Valencia, pp. 4926-4932. Available at: https://urn.nsk.hr/urn:nbn:hr:131:650601 (Accessed 17 August 2024)

Ivanjko T, Pavlina K, Grubješić I. The role of gamification in language learning in higher education. In: L. Gómez Chova, ed., A. López Martínez, ed., I. Candel Torres, ed. 14th International Technology, Education and Development Conference (INTED2020) : proceedings. Valencia: IATED; 2020. Pp. 4926-4932. [cited 2024 August 17] Available at: https://urn.nsk.hr/urn:nbn:hr:131:650601

T. Ivanjko, K. Pavlina and I. Grubješić, "The role of gamification in language learning in higher education", 14th International Technology, Education and Development Conference (INTED2020) : proceedings, L. Gómez Chova, A. López Martínez and I. Candel Torres, Eds. Valencia: IATED, 2020. [Online] Available at: https://urn.nsk.hr/urn:nbn:hr:131:650601 [Accessed: 17 August 2024]

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